On September 21 an Element Weaver patch went live on NewAge x2 and Spark x1: we checked every skill of the class against its in-game description and fixed the mismatches — some things got stronger, some weaker, and a few effects now work for the first time. Alongside it, several fixes that concern all classes. Everything by section below.
- Spheres and elements
- Area skills
- Bright Dance and enhanced versions
- Nature Spirit
- Passive skills
- For all classes
Spheres and elements
Ice Vulnerability and
Fire Vulnerability were swapped:
Fire Sphere made the target more vulnerable to fire, and
Ice Sphere — to ice. Now it's the other way round, as described, and alternating the elements finally makes sense.- Fire Sphere and Ice Sphere cost MP as described:
16–65→ 22–74.
Heat and
Coldness count as debuffs.
Area skills
Florescence and
Full Florescence hit with 20–110→ 120–160 power, as the description promises.
Plants last 2 sec., and
Clinging Plants — 4 sec. instead of 1 and 2: the chain up to Mistilteinn has time to go off.- Plants again lower resistance to all weapon types by 30%, Clinging Plants — by 60%.
- Full Florescence again hits up to 20 targets within 400.
Sephiroth at level 1 costs 60→ 30 Spirit Ore, and
Sephiroth: Master — 0→ 60.- Sephiroth: Master's
Mistilteinn now works on targets under Clinging Plants.
Light Influence from Sephiroth: Master now uses up three attacks and wears off. Before, the counter never went down and the boost lasted the whole fight.- The instant 100% HP restore is granted when Sephiroth: Master is cast, as described. Before, it triggered when the charges were spent — for the whole party, too.
- Light Influence on party members triggers always, not with a 10% chance.
Blazing Tempest and
Glacier Strike cost MP as described: 93–115→ 124–151.
Claidheamh Soluis's enchants now work: the second gives a radius of 250→ 300, the third — a range of700→ 800. Ore cost of the enchants3 / 4 / 6→ 3 / 3 / 4.
Silence of Light blocks all skills, not only physical and magic ones, and lasts 3→ 5 sec.
Forest Root no longer gives the target full immunity to Hold.
Mother Tree's Blessing goes to the allies around, not only to the party.
Blazing Whirlwind and
Icy Wind became magic effects, and monsters respond to them properly.
Bright Dance and enhanced versions
Bright Dance of Light at long range takes 5.5→ 3.5 sec. to cast — the cast-time reduction promised by
Light Mastery finally works.- Bright Dance of Light again consumes Spirit Ore, like the regular
Bright Dance.
Shining Claidheamh Soluis consumes more Spirit Ore than the regular one: 3 / 4 / 5 / 7 by enchant step.- Claidheamh Soluis, Florescence and
Nature Spirit share their cooldown with their enhanced versions, and the cooldown is visible on the skill bar again.
Transcendent Bright Dance no longer resets the regular one's cooldown after leaving a transcendent zone, and hits an area like its variants.
Circle Explosion of the enhanced Blazing Tempest and Glacier Strike hits with its own numbers (151–228), and the regular ones — with theirs (137–207). The tables used to be swapped.- The enhanced spheres and area skills cost MP as described.
Flaming Blazing Tempest and
Frosty Glacier Strike take 3→ 5 sec. to cast, and Shining Claidheamh Soluis —3→ 5.5 sec.: cast times match the descriptions everywhere.- Ultimate Dispel counts as a hostile action: removing someone's protective skills gives the character a combat flag, and monsters respond with aggression points.
- Blazing Tempest, Glacier Strike and their enhanced versions got their two-handed staff requirement back.
Nature Spirit
Brilliant Light restores 50→ 20 MP every 2 sec., as described.- The cooldown of Brilliant Light and
Brilliant Blessing is exactly 30 sec. — casting speed no longer shortens it.
Nature Spirit and
One With Nature take 6.5→ 6 sec. to cast.- Brilliant Blessing got its visible effect on the character back.
Passive skills
Elemental Sphere Mastery gives M. Atk. and the silence chance only with a two-handed staff.
Element Weaver's Armor Mastery works only in magic armor; the extra +1% magic skill power at the first four levels has been removed.
Serenade of Mana gives +33% Casting Spd. only with a two-handed staff.
Critical Magic raises not only the M. Skill Critical Rate but its cap too.
Simple Meditation boosts only the damage of Spirit Charges, as the description promises.
For all classes
Detection at level 4 recharges in 30→ 25 sec. and removes
Seclusion with a 5%→ 10% chance.
Dragon Slayer Appearance casts in 0.5 + 0.5 sec., and it can no longer be stolen.
Mount Glorious Steed,
Mount Shining Lady and
Mount Unicorn no longer count as special skills.