Light of Elcardia
News
Server updates, events and changes — straight from the team.
NewAge x2 Activity Schedule
World bosses, daily PvP events and arenas, epic bosses and zones by day of the week, and limited-time events: the whole NewAge x2 schedule on one page, in server time. Read more →
Octavis Temple, Hunter Stones and New Boss Loot
Octavis Temple is open again, and Octavis has battle mechanics. Dragon weapons are sealed keeping enchantment up to +10, new Hunter Stones go into armor and gloves, coupons are broken down and merged in Special Craft. On NewAge x2 world and instance bosses get new loot; on Spark x1 world bosses get new moves and Armor of Protection enchants up to +12. Read more →
Long-Range Fafurion, the Red Libra Guild and New Missions
Fafurion reaches with his skills up to 1200 and pulls in those who keep their distance, and the Red Libra Guild has moved to the Giran square. On NewAge x2 — reworked missions worth 84,000 L-Coins a day, the Immortal Ring to +5 by scroll, more XP in the Canyon and the towers and new goods in the R-Coin shop. The Decorations window is updated, agathion appearances are coming soon. Read more →
Stage VI: the Festival of Illusions, Stronger Bosses and New Limits
The Festival of Illusions has begun, the Water Dragon’s Canyon is rebuilt, hunting gives 15% more L-Coins, and Inventory Runes Lv. 4 and Lv. 5 are here. NewAge x2 gets a new world boss — the Boss Golem, stronger Antharas and Zaken and opened enchant limits; on Spark x1 Antharas and Fafurion are stronger. The Letter Collector and the Orbis Temple are on. Read more →
Combat Power from the Rune, the Canyon and Fafurion
The Blessed Growth Rune adds combat power past level 16 again — up to level 25 now. On NewAge x2 a successful Gran Kain’s Pendant enchant is announced server-wide, the Water Dragon’s Canyon got more time, and the world boss Fafurion now rises there as well. On Spark x1 the greater augmenting stones can be assembled and the Immortal Ring and Earring compound higher. Read more →
Opened Limits, the Trophies Tab and Vulcan’s Reward
NewAge x2 opened its enchant and compounding limits: armor goes to +10, masks and talismans to +9, agathions to +10, and Gran Kain’s Pendant got its first step. Special Craft opened a Trophies tab — exchanges for armor and weapon coupons, spellbooks and augmenting stones. Vulcan’s reward grew noticeably, and on Spark x1 two runes got higher ceilings. Read more →
Mission Level and the Gift Calendar: New Rewards
Mission Level and the gift calendar were updated on both servers: a reward of its own on every one of the thirty season levels, a final chest for the season as a whole, and a full 28-day round of gifts. Every list comes with a NewAge x2 / Spark x1 switch. Read more →
Trophies and Gifts in a New Window
Raid boss loot no longer goes to the trophy warehouse: every kill leaves a box with the whole drop at the Game Assistant, and any character on the account can collect it. Gifts, the reward for time in game and the notifications live in the same window, while the event calendar stopped showing what happens in zones that are closed this week. Read more →
The Damage Bonus, World Bosses and Walking Through Walls
The Damage bonus on dolls, cloaks, bracelets and skills is counted once now and applies to everything you deal, in PvE and PvP alike; Fafurion’s Authority and Seal of Protection +10 give what they promise for the first time. World bosses got a no-PvP zone with a radius of 3000, the Lesser Augmenting Stone properties started working, and characters stopped walking through walls. Read more →
Auto-use, Events, Skills and Gear Sets: Fixes
Auto-use stopped spending items two at a time, the last ways to end a PvP event with PK are closed, Atsumori finally removes fear, the Kamael no longer loses skills after Overwhelming Force, the A/B sets behave like manual equipping, Clan’s Advent no longer skips the members already online, and the Olympiad stopped pairing you with the same opponent over and over. Read more →
Spark x1 and Hardin x2: Content Update
On Spark x1 Charon’s Forest and three instances were strengthened, new synthesis and enchant limits opened, and appearances and dolls arrived. On Hardin x2 three level 94–95 zones and two instances opened, the limits went up across almost all gear, and the Colorful Highland now exchanges dolls for stones, elixirs and scrolls. Read more →
Dwarves, Kamael, Orcs and More: Skill Fixes
A big fix pack: we checked the skills of the dwarves, the Kamael, the orcs, the Assassin and Blood Rose, the Death Knight and Sylph, the rogues and archers, the mages, the priests and the summoners against their descriptions. Mortal Piercing goes past the shield, Target Lock raises the damage the target takes again, Over the Rainbow finally brings the unicorn into the fight, and boxes no longer burn two items per opening. Read more →
Warlord, Duelist, Knights and Bards: Skill Fixes
We checked the skills of the Warlord, Gladiator and Duelist, the knights and the bards against their in-game descriptions and fixed the mismatches: Spear Cage hits 20 targets, Blade Assault requires a kill, Shield Charge and Powerful Charge finally deal their full power, Cantabile and Vivace reach allies only. Plus fixes to visibility, movement and object relations. Read more →
Element Weaver: Buffs, Nerfs and Skill Fixes
We checked every Element Weaver skill against its in-game description and fixed the mismatches: the fire and ice vulnerabilities swap places as intended, Florescence hits several times harder, Sephiroth: Master and Light Influence work as described, Bright Dance of Light casts faster, and the passives honor their equipment conditions. Plus fixes for all classes. Read more →
Divine Templar: Buffs, Nerfs and Skill Fixes
We checked every Templar skill against its in-game description and fixed the mismatches: the Transcendent skills now cost and cast like the regular ones, Noblesse Circlet gives P. Atk., Light Discharge and the Divine Guardian were reworked, Lord Knight finally works. Plus fixes for all classes. Read more →
Warg: Buffs, Nerfs and Skill Fixes
We checked every Warg skill against its in-game description and fixed the mismatches: Artful Disarm is now an area charge, the wolf forms got Fear resistance and continuous MP recovery, Claw Mark and Barghest work in PvP. Plus passive-skill fixes for all classes, floor capture in the Steel Citadel and general server fixes. Read more →
Server Update: September 18
New compounding and enchant caps, 14 Legendary Cards, 44 Purge weapon collections, new skills for Soul Hound, Doombringer, Trickster and archers, clan passives up to level 7, reworked level 92–94 zones and a new boss schedule. Read more →