Fixes · NewAge x2 and Spark x1

Warg: Buffs, Nerfs and Skill Fixes

We checked every Warg skill against its in-game description and fixed the mismatches: Artful Disarm is now an area charge, the wolf forms got Fear resistance and continuous MP recovery, Claw Mark and Barghest work in PvP. Plus passive-skill fixes for all classes and general server fixes.

On September 19 a Warg patch went live on NewAge x2 and Spark x1: we checked every skill of the class against its in-game description and fixed the mismatches — some things got stronger, some weaker, and a few effects now work for the first time. Alongside it: passive-skill fixes for all classes and several general server fixes. Everything by section below.

Artful Disarm and Imminent Piercing

Artful Disarm

  • Artful Disarm is now a charge: the Warg rushes at the target, just like with Quick Dash.
  • Hits the target and the enemies around it: radius 300, up to 20 targets, with a 10-second cooldown in PvE (still 30 in PvP).
  • Disarm lands on the main target only; Knockdown — on the enemies next to it.
  • Transcendent Artful Disarm is a charge too now.

Imminent Piercing

  • After a hit with Imminent Piercing, the target gets the Defense Piercing effect for 2 seconds — it shows in the effect list with the Imminent Piercing icon. While it lasts, Imminent Piercing can't be used on that target — neither by you nor by another Warg.

Wolf forms

  • Werewolf, Ancient Werewolf and Ancient Werewolf: Master — Fear resistance now goes up by +30 / +50 / +60% — before, it went down by the same amounts by mistake.
  • MP is recovered every 5 seconds for the whole duration of the form: Werewolf — 500 MP from Lv. 84, the Ancient forms — 1,000 MP from Lv. 85. Before, MP was recovered only once, on transformation.
  • Ancient Might disappears together with the form.

Human form

Wolf form and Transcendent skills

Passive skills

For all classes

General fixes

  • All world bosses in the schedule block now carry the World Boss prefix.
  • Rushes, dashes and pulls: flight time and speed are now calculated dynamically — from the distance to the end point and the object's speed. The character no longer gets stuck after a dash or a pull.
  • Boxes and packs that contain sellable items can now be sold to a shop as a whole, without unpacking — for example, packs with A-grade weapons.
  • When a skill is triggered by auto-hunting, the messages about its usage conditions not being met are no longer sent.

Next in line for a rework: Divine Templar and Elemental Master.

Spotted another mismatch with a skill description? Tell us — we'll check and fix it. Discord
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