On September 22 a big fix pack for warriors and knights went live on NewAge x2 and Spark x1: we checked the skills of the Warlord, Gladiator and Duelist, Phoenix Knight, Hell Knight, Eva's Templar and Shillien Templar, the Troubadour and Sword Muse, the Blade Dancer and Spectral Dancer against their in-game descriptions and fixed the mismatches. Some of these skills belong to other classes too — the fixes apply to everyone who has them. Alongside it: fixes to visibility, movement and object relations that concern everyone. Everything by section below.
Warlord
Attacks
Shocking Burst costs HP, as the description says: 507, 558 and 609 by level. HP wasn't deducted before.
Amazing Thunder Storm costs MP as described: at skill levels 41–45 118–129→ 69–72.
Amazing Spike Thrust hits with 4907–6827→ 5668–7886 power — the promised power boost finally works.
Spike Thrust and Amazing Spike Thrust at levels 17–20 cost 74–80→ 73–76 MP.
Fatal Strike at level 1 hits with 649→ 694 power.
Spear Rumble removes
Wind Walk from the targets, as the description promises.
Great Sweep in PvP no longer shortens its own stun: the knockback used to cut the three-second stun down to one second.- Shocking Burst lowers P. Def. and M. Def. by 30% with a chance, just like it stuns. The defense reduction used to trigger always.
Spear Howl removes only Wind Walk, as described. It no longer touches
Fast Run,
Blade Movement, Dash,
Song of Wind and Movement Perfection.
Rush recharges in 3 sec. against players too — the cooldown against them used to be 7 sec.- Rush and
Buff Thief generate as much monster aggression as the client data says.
Power Shot at levels 1–9 no longer lands critical hits, as the description says.
Spear Cage: against monsters the skill hits up to 20 targets, against players — up to 10 (the number used to be random, 5 to 16, in any fight). Against monsters the cooldown is shorter: 20 sec. without enchant, 17.5 / 12.5 / 10 sec. at +1 / +2 / +3 — it used to be 30 / 25 / 20 / 15 sec. Against players the cooldown is unchanged: 30 / 25 / 20 / 15 sec.
Buffs and support
Final Frenzy adds P. Atk. when HP is below 60%, as described, not from 65%.
Thrill Fight raises Speed by 5 / 10 / 15, as described, not by 5 / 10 / 15%, and takes 1.5 sec. to cast instead of being instant.
Acumen removes effects that lower P. Accuracy and P. Evasion. Before, instead of the Evasion debuff it removed your own Accuracy buffs. The skill no longer counts as magic — silence doesn't stop it.
Bandage removes bleeding with a 50 / 70 / 100% chance, as described, but bleeding of any strength. It used to trigger always, yet couldn't remove strong bleeding.
Lionheart at level 3 gives buff-cancel resistance +40%→ +30%, as described.
Passive skills
Anger works only with a spear, as described: the P. Atk. +400, the damage bonuses and the rage build-up.
Shock Mastery raises the shock chance only with a sword, blunt, spear or dual swords.
Enhanced Weapon gives Atk. Spd. and P. Skill Power only with the weapons from the description.
Emergency Rescue speeds up HP recovery only when HP is below 30%. The bonus used to work always.
Duelist
Attacks
Blade Strike again lowers the target's P. Def.: −23% (−30% from level 41) for 20 sec., with a 70% chance. The defense reduction almost never stuck before.
Slashing Blade: Slash hits with 1703–7852→ 1873–8637 power and ignores 10% of defense instead of 15%, as described.
Slashing Blade and Slashing Blade: Slash cast from 150, as described, not from 600, and cost MP as described (76 instead of 80 at level 45).
Blade Assault at close range works as described: the repeat cast is granted only for killing the target, and a kill shortens the cooldown and opens the third strike. Before, at close range the repeat was always granted and kills weren't counted.- Blade Assault ignores 15% of defense instead of 20%, as described, and the rush triggers from 600, as the skill tooltip says.
Blade Wave casts from 600 instead of 500 and hits up to 6 targets, as described (
Slash — up to 8); every enchant step adds one target.- Blade Wave: Slash at levels 1–4 costs
72–94→ 91–109 MP. - The P. Def. reduction from Blade Wave and
Amazing Blade Strike applies with a 70% chance, as the descriptions say, and no longer stacks with other defense reductions — the strongest one applies.
Blade Punishment casts in 0.5 + 0.5 sec. instead of 1 sec.;
Blade Punishment: Slash ignores 10% of defense instead of 15%.
Indestructible Blade costs 80 / 85 / 90 MP (Master — 90) instead of 70–72.
Blade Rush recharges in 3 sec. against players too — it used to be 7 sec.
Indestructible Seal no longer generates huge monster aggression when the imprisonment ends; aggression from the rest of the class's skills matches the client data.
Buffs
Crossed Blades give the promised Max HP +10%.
Tough Body: Dual Weapons gives P. Def. and M. Def. +2000→ +3000.
Final Secret: Dual Weapons costs 41→ 60 MP.
Dual Weapon Defense recharges in 180→ 240 sec.
Gleaming Blade and Crossed Blades take 1.5 sec. to cast instead of 1,
Challenger — 1 sec. instead of 2.- Challenger raises the imprisonment chance by 15%, Challenger: Master — by 20%, as described. Because of a data error Challenger used to give 20% and Master nothing.
Passive skills
Blade Mastery and
Blade Spirit work only with dual swords, as described.- Blade Spirit raises the imprisonment chance only from level 2.
Knights
Attacks
Powerful Charge hits with 4500 power, and after
Battle Will — 5000, as described. The power wasn't applied at all before.
Shield Charge hits with 2191–2608→ 6075–7692 power and ignores 10% of defense, as described.
Aqua Strike at level 6 hits with 154→ 1540 power. Aqua Strike at levels 16–28 and
Abyss Strike at levels 16–30 became 3% stronger, as described.
Lightning Strike at levels 6 and 7 hits with 5334 and 5554 power instead of 5131 and 5334.- The range of
Condemnation is 700, as described, not 900.
Aggression and "Help"
- Eva's Templar's
Defensive Aggression generates twice as much monster aggression — like
Force Aggression,
Deadly Aggression and
Overwhelming Aggression. Its strength used to equal regular Aggression. - The Hell Knight's
Power of Aggression reduces critical damage taken from physical skills by 9%, as described. Before, it lowered the chance of taking such a crit instead. - The Phoenix Knight's Deadly Aggression damages the character for 3 sec., as the description says and as with the other Aggression masters.
- Force Aggression and Overwhelming Aggression take 0.7 sec. to cast instead of 0.9.
Aggression at levels 1–12 and
Shackle cast from 300, as described, not from 400.
Eva's Help at level 2 gives a PvE damage bonus of +3%→ +4%,
Shillien's Help — a paralysis chance of +10%→ +20%.- The additional strike of Eva's Help and Shillien's Help hits with 135% P. Atk. (Eva's Help level 2 — 140%) and ignores 10% of defense. It used to be 115% and 110% without ignoring defense.
MP and HP costs
- Condemnation costs 82 MP,
Condemnation: Master — 120 MP. No MP was spent before.
Touch of Death costs 669 HP — "sacrificing yourself", as described. No HP was spent before.
Ultimate Defense at level 2 costs 21 MP instead of 33, at level 3 and
Ultimate Defense: Endurance — 33 MP. They cost no MP before.
Sacrifice costs 300–1605→ 245–1342 HP.
Sanctuary costs 50 MP at all levels instead of 15–135.
Shield Bash costs 27–42→ 52–66 MP.
Life Leech costs 59–119→ 47–100 MP,
Drain HP — 16–80→ 11–70.
Life Scavenge at levels 16–23 costs 89–120→ 75–103 MP,
Horror at levels 14–18 — 47–60→ 39–51.
Buffs
Phoenix Power and
Dark Might recharge in 10 sec., as described. There was no cooldown before.- Battle Will no longer shares its cooldown with
Shield Stun and
Phoenix Flame. Before, after Battle Will the shield strike was unavailable for 10 sec., and after the strike Battle Will — for 20 sec. - Ultimate Defense: Endurance gives Enhanced Body 35%, as described. This bonus didn't work before.
Eva's Defense recharges in 510→ 450 sec., and the cooldown is fixed, as described.
Life Magic Harmony - Defense restores 200–500 HP when taking damage, at most once every 8 sec., as described. Before, it healed on attack once every 15 sec., like
Life Magic Harmony - Attack.
Remedy removes bleeding and poison with a 50 / 70 / 100% chance, as described, but of any strength. It used to trigger always, yet couldn't remove strong effects.
Passive skills
Templar's Armor Mastery reduces received basic critical damage by 35%, as described. Because of an error it used to reduce the Templar's own critical damage by 35%.- Eva's Templar's
Armor Care reduces received critical damage by 2 / 4%. Because of a sign error it used to increase it.
Masterpiece Shield and Armor Care now have a working Shield Defense Ignore Removal of 3 / 8%: with that chance the shield can block even an attack that ignores shield defense.- Masterpiece Shield gives everything the description promises: P. Skill Critical Rate +1 / +3%, P. Skill Critical Damage +3 / +8% and at level 2 a PvE damage bonus of +10%. Before, the rate was +1% at both levels, basic critical damage grew instead of skill critical damage, and there was no PvE bonus.
Shield Mastery raises P. Atk. and P. Def. only with a shield, as described. Before, P. Atk. grew without a shield and P. Def. required heavy armor. Block chance at level 3 — +35%→ +30%, shield defense at level 4 —+60%→ +50%.
Honor at level 2 gives P. Def. +120→ +140.
Thunder Master raises the paralysis chance by 15%, not 5%.
Templar's Weapon Mastery works only with a sword or a blunt, as described. The bonuses used to work with any weapon.- Passive: Basic Attack Range increases basic attack range by 60. The skill used to give nothing.
Power Stance from
Heavy Armor Mastery,
Knight's Armor Mastery and
Bard's Armor Mastery recharges in 10 sec., as described, not 20.
Cast times and general
- Cast times as described:
Shelter — 2.5 + 0.5 sec. instead of 3.8;
Phoenix Shield — 3 + 0.8 sec. instead of 3.8;
Blessed by Eva — 0.5 + 0.5 sec. instead of 1;
Shillien's Curse — 1 + 0.5 sec. instead of 1.8;
Toughness — 1 + 0.5 sec. instead of 1.5.
Recovery, Remedy,
Quick Heal, Life Scavenge, Horror, Sacrifice,
Entangle, Eva's Defense, Toughness, Phoenix Shield, Shelter, Blessed by Eva and
Knight's Protection no longer count as magic: silence doesn't block them (effects that block physical skills do), the cast time depends on Atk. Spd., and their healing can no longer be critical.
Mount Pegasus and
Mount Saber-toothed Cougar no longer count as special skills — like Mount Golden Lion.- The fixes to Shield Mastery, Power Stance, Aggression, Shackle, Recovery, Entangle, Quick Heal and the mount skills apply to every class that has them.
Bards
Songs and dances
Song of Earth: Cantabile and
Dance of Warrior: Vivace affect allies only. Before, enemies and monsters got them too, taking up slots out of the 10 targets.- Once Cantabile and Vivace are learned,
Rapid Frantic Pace again lands the additional strike with 7,286 power, as the description promises. The strike used to be lost.
Song of Earth costs 51–108 MP, as described. No MP was spent before.- Song of Earth and
Dance of Warrior take 3 sec. to cast, as described, instead of being instant.
Song of Wind: Legato and
Song of Hunter: Legato, like the bards' other attacks, are only cast with a weapon.
Amadeus and Flamenco
Flamenco - C: Vivace no longer overrides the party effect of
Amadeus: the Sword Muse's and the Spectral Dancer's buffs work together in one party.
Flamenco - C raises the critical rate and the power of all skills, not only physical ones, as described; Flamenco - C: Vivace — the power of all skills.
Amadeus: Cantabile replaces
Additional Strain with
Heavy Strain, as described. There was no replacement before.- Amadeus,
Flamenco and
Flamenco: Vivace cast in 0.75 + 0.25 sec. instead of 1.5 + 0.5; Amadeus: Cantabile — 0.75 + 0.25 sec. instead of being instant.
Attacks
Frantic Pace hits with 4,860–6,235→ 6,075–7,793 power,
Deadly Strike — 3,692–4,408→ 4,615–5,510, as described.- Rapid Frantic Pace: Sword Muse hits with 8,617–10,491 power, as described, not 8,991–10,945 like the Dancer's one.
- Frantic Pace at levels 7–10 costs
74–80→ 73–76 MP.
Poison Blade Dance hits with 1,539–3,138→ 1,039–2,538 power, recharges in10→ 15 sec. and almost never lands a critical hit, as the description says.
Guard Crush at level 2 hits with 1,425→ 1,455 power.
Song of Silence and
Dance of Medusa at level 4 ignore Shield Defense and 10% of defense, as described.- The finishing strike of
Wild Beat and
Crazy Waltz ignores Shield Defense.
Sword Muse's Stigma and
Spectral Dancer's Stigma last 8→ 10 sec.
Debuffs
- Wild Beat no longer loses its charm when re-applied after 20–25 sec.
Break and
Heavy Break cost 5–110→ 10–220 MP, take 1.5 sec. to cast instead of 1.2 and cast from 300 instead of 400, as described. Against monsters they recharge in 40 sec., same as against players, not 3 sec.- Heavy Break applies with a
60%→ 75% chance, like Heavy Strain: the description promises a higher chance. - The bards' attacks and debuffs generate as much monster aggression as the client data says — noticeably more than before.
Buffs
Sword Blessing triggers on every evasion with a 5 sec. cooldown, as described. Before — with a 10% chance and a 10 sec. cooldown that was counted separately for each enemy.
Blood Influence triggers on every attack once every 10 sec., as described. Before — with a 5% chance.
Eliminate Obstruction raises debuff resistance by 3%→ 10%, and on trigger removes one debuff, as described, not all of them at once. Cast time 1.5 sec. instead of 1.
Passive skills
Bard's Weapon Mastery gives P. Atk. with dual swords too: +335…+815. The Spectral Dancer used to get no bonus with dual swords.
Bard's Armor Mastery raises P./ M. Def. and reduces received critical damage only in heavy armor, as described. Magic damage resistance at levels 10–12 — 30%→ 20%.
Bard's Recovery Mastery restores MP as described — up to +5.45→ +9.5.
For all classes
Shared skills
Transformation: Pirate,
Dark Assassin Transformation,
Light Assassin Transformation and
White Guardian Transformation cast in 0.5 + 0.5 sec., as described, not instantly.
Mount Golden Lion no longer counts as a special skill.
HP Recovery and
MP Recovery no longer count as magic: silence doesn't block them, and the cast time doesn't depend on Casting Spd.- The party buffs of Amadeus and Flamenco no longer reach players from a clan you are at war with.
- Effects that trigger on evasion (Sword Blessing, the soul absorption of
Shadow Master) now trigger from the character themselves, not from the attacker. - The fixes to Fatal Strike, Power Shot, Rush, Buff Thief, Final Frenzy, Acumen, Bandage, Lionheart, Emergency Rescue, Shock Mastery and Enhanced Weapon apply to every class with these skills.
Visibility, movement and object relations
Instance zones
- The candles in Daytime Zaken (Cavern of the Pirate Captain) appear right after entering — no need to re-enter anymore. The candles were placed the very moment the party was teleported inside, and the data about them arrived while the game was still loading the area, so some candles weren't shown.
- The same after any teleport: everything that appeared around you while the area was loading — monsters, characters, their movement — is shown as soon as the loading finishes.
- Monster data in instance zones is no longer sent twice.
Movement
- Players and monsters running toward a target no longer look "frozen" in place to someone who has just seen them. This happened on attacking, casting a skill, picking up items, talking to an NPC, auto-hunting and following someone.
- A running player no longer freezes on other players' screens when changing equipment, title or another part of the appearance.
- If a player or a monster is already casting a skill the moment you see them, you will see that cast to the end. It used to be skipped.
Object relations
- The attack emblem and the name color now always match the real state: flag, reputation, clan war, siege sides, party, clan and alliance.
- Entering or leaving a town, an arena, a siege zone or a no-combat zone immediately changes whether a character can be attacked with a click. This wasn't transmitted before, and you had to hold Ctrl.
- A reputation change is visible at once, even if the name was already red.
- An enemy's pet is highlighted and attacked with a click just like its owner. This used to work only for summoned servitors, while pets stayed neutral.
- The name color of players and summoned creatures is no longer lost on meeting them. This data sometimes arrived before the character itself, the game discarded it and it wasn't sent again.
- Leaving a command channel and disbanding it immediately remove the ally highlight.