Easier monsters. A good place to settle in and start collecting Temple Marks.

Orbis Temple
The gates of the Orbis Temple are open again. Ancient warriors have come back to life in its halls — victims, pikemen, savants and guardians — and deep inside, in the arena of the Orbis Hall, the gladiator Grandos and Reus, the Ancient Cliff King, are waking up.
The temple is a world hunting zone with two floors. Its monsters give a lot of XP and Orbis Shards, and with some luck they open the way to the Orbis Hall, home of the strongest guardians and bosses. Below: how to get in, how to reach the Hall, what drops and what the shards buy.
How to enter the temple
- Step 1Open the Special Hunting Zones window and pick “Orbis Temple”. The zone is weekly: your stay time is given for the whole week.
- Step 2Press “Enter” and pay the fee — 100,000,000 adena. You appear at the temple entrance.
- Step 3Talk to Lydia: she moves you to the lower or the upper floor of the temple.
| Level | Time a week | Extension | Entry | Reset |
|---|---|---|---|---|
| 92–99 | 6 h | up to +26 h (32 h at most) | 100,000,000 adena | once a week |
| Level | Time a week | Extension | Entry | Reset |
|---|---|---|---|---|
| 95–99 | 6 h | up to +6 h (12 h at most) | 100,000,000 adena | once a week |
- Time is extended with Orbis Temple's Time Stone (Time-limited) (+60 minutes, drops from the Hall bosses) and Shard of Time (Sealed).
- This is a world zone: players from the whole server hunt in the temple, so stay with your party.
- A character who dies is revived at the temple entrance, next to Tipia.
The temple: two floors
The temple has two floors and Lydia moves you to either of them. Every monster of the Temple or the Hall drops Orbis Shard (Time-limited) (Sealed) — the currency of the zone.
Much stronger monsters, but they give more XP and adena. This is the way to the upper Hall and Reus.
Lower floor
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Temple Victim | 94 | 5,189,570 | 31,987 | 240,373–265,499 · 70% |
| Temple Pikeman | 94 | 5,189,570 | 31,987 | 240,373–265,499 · 70% |
| Temple Savant | 94 | 5,621,980 | 34,785 | 240,373–265,499 · 70% |
| Gamesh | 94 | 12,434,026 | 76,774 | 290,440–321,164 · 70% |
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Temple Victim | 97 | 490,450,530 | 29,891 | 1,261,059–1,361,772 · 70% |
| Temple Pikeman | 97 | 490,450,530 | 29,891 | 1,261,059–1,361,772 · 70% |
| Temple Savant | 97 | 490,450,530 | 29,891 | 1,261,059–1,361,772 · 70% |
| Gamesh | 97 | 670,450,530 | 29,891 | 1,873,059–1,908,972 · 70% |
Upper floor
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Orbis' Guardian | 96 | 12,221,812 | 73,449 | 570,055–629,641 · 70% |
| Orbis' Thrower | 96 | 12,221,812 | 73,449 | 570,055–629,641 · 70% |
| Orbis' Chief Savant | 96 | 13,239,902 | 79,655 | 570,055–629,641 · 70% |
| Olga | 96 | 29,281,466 | 176,062 | 690,009–760,603 · 70% |
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Orbis' Guardian | 98 | 2,631,708,774 | 29,891 | 13,560,882–14,490,810 · 70% |
| Orbis' Thrower | 98 | 2,631,708,774 | 29,891 | 13,560,882–14,490,810 · 70% |
| Orbis' Chief Savant | 98 | 2,631,708,774 | 29,891 | 13,560,882–14,490,810 · 70% |
| Olga | 98 | 2,901,708,774 | 29,891 | 15,660,882–15,990,810 · 70% |
Monsters come back almost right after they die, so the spot never empties. Gamesh and Olga are the toughest monsters of their floors and give more XP.
Temple Mark and the Ancient Hero Statues
- Step 1Hunt in the temple: every monster you kill has a 10% chance to give you the Mark of Orbis Temple for 10 minutes.
Orbis Temple's Mark - Step 2Find an awakened Ancient Hero's Statue on your floor and talk to it — with the Mark it opens the gates of the Orbis Hall.
- Step 3In the Hall you get the Permission to Enter the Orbis Hall for 10 minutes. When it runs out, the Hall sends you back to the temple.
Hall of Orbis' Pass
- The Mark is spent when you enter the Hall. While you carry a Mark, a second one will not drop.
- The statue that opened the Hall falls asleep for 10 minutes — look for another one, there are plenty in the temple.
- A statue on the lower floor leads to the lower Hall, one on the upper floor — to the upper Hall.
- Without the Mark the statue stays silent: hunt first, then the Hall.
Orbis Hall

The Hall is an arena deep in the temple. Hero’s Bodyguards (lower Hall) and Praetorians of Heroes (upper Hall) stand here: they are tougher than the temple monsters and give noticeably more XP and adena. Ten minutes of Permission — make the most of them.
- After a Hall monster dies, an XP Chest appears with a 10% chance.
- If no chest appears, an Ancient Hero shows up with a 3% chance: Belgario in the lower Hall or Leonix in the upper one. He stays for 3 minutes and brings 300 Orbis Shards.
- The Temple Mark does not drop in the Hall: for the next trip, go back to hunting in the temple.
Lower Hall
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Hero's Bodyguard | 94 | 12,109,306 | 53,565 | 418,072–462,220 · 70% |
| Belgario | 94 | 8,896,498 | 13,070 | 276,428–305,323 · 70% |
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Hero's Bodyguard | 97 | 871,585,689 | 29,891 | 2,434,977–2,481,663 · 70% |
| Belgario | 88 | 3,223,369 | 11,365 | 425,807–469,888 · 70% |
Upper Hall
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Praetorian of Heroes | 96 | 28,517,356 | 122,322 | 830,839–916,811 · 70% |
| Leonix | 96 | 31,414,868 | 46,148 | 655,564–724,087 · 70% |
| Monster | Lv. | XP | SP | Adena |
|---|---|---|---|---|
| Praetorian of Heroes | 98 | 3,772,221,405 | 29,891 | 20,359,146–20,788,053 · 70% |
| Leonix | 92 | 11,382,198 | 40,129 | 571,181–632,145 · 70% |
Hall bosses
Each Hall has its own boss. Their loot has a limit, and the character who lands the killing blow gets Orbis Temple's Time Stone (Time-limited) once a day.

Comes back 5 minutes after death, so he is the most hunted boss.

The strongest dweller of the temple. Comes back after 20 minutes; his loot is twice that of Grandos.
Loot: Grandos
| Item | Qty | Chance | Limit |
|---|---|---|---|
| 200 | 100% | 1,000 | |
| Lesser Talisman Enchant Stone | 1 | 100% | 10 |
| Greater Talisman Enchant Stone | 1 | 20% | 2 |
| 1 | 30% | 10 | |
| 1 | 20% | 2 | |
| 1 | 3% | 1 | |
| 5 | 30% | 40 |
Loot: Reus
| Item | Qty | Chance | Limit |
|---|---|---|---|
| 400 | 100% | 2,000 | |
| Lesser Talisman Enchant Stone | 2 | 100% | 20 |
| Greater Talisman Enchant Stone | 2 | 20% | 4 |
| 2 | 30% | 20 | |
| 2 | 20% | 4 | |
| 2 | 3% | 2 | |
| 5 | 30% | 40 |
Loot: Grandos
| Item | Qty | Chance | Limit |
|---|---|---|---|
| 200 | 100% | 1,000 | |
| Lesser Talisman Enchant Stone | 1 | 100% | 10 |
| Greater Talisman Enchant Stone | 1 | 20% | 2 |
| Lesser Brooch and Bracelets Enchant Stone | 1 | 100% | 10 |
| Greater Brooch and Bracelets Enchant Stone | 1 | 20% | 2 |
| 1 | 30% | 10 | |
| 1 | 20% | 2 | |
| 1 | 3% | 1 |
Loot: Reus
| Item | Qty | Chance | Limit |
|---|---|---|---|
| 400 | 100% | 2,000 | |
| Lesser Talisman Enchant Stone | 2 | 100% | 20 |
| Greater Talisman Enchant Stone | 2 | 20% | 4 |
| Lesser Brooch and Bracelets Enchant Stone | 2 | 100% | 20 |
| Greater Brooch and Bracelets Enchant Stone | 2 | 20% | 4 |
| 2 | 30% | 20 | |
| 2 | 20% | 4 | |
| 2 | 3% | 2 |
Orbis Temple's Time Stone (Time-limited) is given to a character no more than once a day: the next one is available after 06:30. The stone adds 60 minutes to your time in the temple.
XP Chest
After a temple monster dies there is a 5% chance, after a Hall monster a 10% chance, that an XP Chest appears nearby. On the lower floor it is the “Hero’s Gift”, on the upper floor the “Ancient Hero’s Gift”.
- The chest stays for only 1 minute — hit it right away, it has almost no HP.
- It gives a huge amount of XP and, with an 80% chance, 150 pcs. of Orbis Shard (Time-limited) (Sealed).
Monster loot
What drops from the monsters of the Temple and the Hall. Bosses are in the section above.
| Item | Qty | Chance | Limit |
|---|---|---|---|
| 1 | 100% | — | |
| 1 | 0.0075% | — | |
| 1 | 0.471% | — | |
| 1 | 0.471% | — | |
| 1 | 0.471% | — | |
| 1 | 0.155% | 10 | |
| 1 | 0.1085% | 10 | |
| 1 | 0.02713% | 10 | |
| 1 | 0.02403% | 10 | |
| 1 | 0.0006975% | 10 |
Olga and the Praetorian of Heroes drop Aden Essence, Soul Crystals and the Equipment Coupon more often (up to 0.0175% / 0.771% / 1.271%), and up to 100 Shards of Time can be obtained from them. The Ancient Heroes Belgario and Leonix bring 300 Orbis Shards.
| Item | Qty | Chance | Limit |
|---|---|---|---|
| 1 | 100% | — | |
| 1 | 0.155% | 10 | |
| 1 | 0.1085% | 10 | |
| 1 | 0.02713% | 10 | |
| 1 | 0.02403% | 10 | |
| 1 | 0.0006975% | 10 |
The Ancient Heroes Belgario and Leonix bring 300 Orbis Shards.
Some loot has a limit: how many pieces of the item can be obtained in total. Once the limit is reached, the item no longer drops from these monsters.
Daily missions
While the event runs, the daily mission list has two Orbis Temple missions. Each can be done once a day per account, from level 85.
| Mission | What to do | Reward |
|---|---|---|
| Orbis Temple Exploration | Defeat 100 monsters of the Orbis Temple or Hall (Belgario and Leonix count too). | |
| Move to the Orbis Hall | Enter the Orbis Hall through an Ancient Hero’s Statue. |
The missions reset every day together with the other daily missions.
What Orbis Shards buy
Double-click Orbis Shard (Time-limited) (Sealed) in your inventory to open the exchange. The list is the same on both servers, only the Immortal Ring Ore costs differently.
Shards cannot be traded or sold — collect them on the character who hunts.
End of the event
The Call of Orbis event runs until October 23, 2026. After that the temple closes and the event items disappear — spend your shards and stones in time:
Everything bought for Orbis Shards and looted from monsters and bosses stays with you.